With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer — these white-sailed ships must turn and go, or be broken on the rocks of our discontent.
Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary’s influence. Can the island survive such turmoil?
1 - 4 players
90 - 120 mins
R. Eric Reuss
Nolan Nasser, Jorge Ramos
Cooperative Game, Hand Management, Modular Board, Open Drafting, Simultaneous Action Selection, Variable Player Powers